WATER
4Water Omotics
ATK:
1400
DEF:
1200
View:
2009
Transforms the water overflowing from a jar into attacking dragons.
Water Omotics — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 54 · Meta: provisional
- Primary role: Material body
Why it scores here
Water Omotics is a vanilla Level 4 WATER Aqua Normal Monster: the evidence gives only flavor text and card frame 'normal', with no effect to decompose. Its value is as a clean generic Level 4 WATER body for Synchro, Xyz and Link material, which it still provides with nothing to negate. The 1400 ATK earns no points; the score comes from material conversion, low deck cost, and plain 8-deck usage with Cynet and Code Talker partners. Combo evidence is absent, so the deck-synergy component is held near neutral.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Live as a plain opening-hand body, but no searcher or enabler evidence exists and no combos show it as a starter (observed: 0 combo appearances; verified: frame 'normal', no effect text). |
| Combo & Conversion | 15 | Builds nothing on its own and no recorded board uses it as a starter or payoff (inferred from text; observed: 0 combo appearances). |
| Resource Economy | 40 | A plain body with no draw, search, or recursion, so it is roughly card-neutral when summoned (inferred from text). |
| Effect & Interaction | 0 | No effect, so no negation, removal, or disruption (verified: frame 'normal', no effect text). |
| Material Utility | 70 | Clean generic Level 4 WATER material that stays fully useful when effect-free, since it has nothing to negate (verified: level/attribute; inferred: material fit). |
| Resilience & Flexibility | 55 | Nothing to negate, but a plain normal body dies to any removal and has no recursion (inferred from text; observed: 8 decks across 4 archetype labels). |
| Deck-Building Efficiency | 65 | No garnet or restriction, freely splashable, and up to 3 copies run per deck (observed: copies per deck max 3, avg 2.62), though it takes a slot with little function (observed: 8 decks). |
Calculation
Weight profile: Material body / Normal single-role weights, no secondary blend. Intrinsic ≈ 56, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 WATER Aqua body usable as Synchro/Xyz/Link material
- Nothing to negate, so material value persists under any interaction
- No garnet or restriction; easy to run 2-3 copies
- Consistently included across 8 sampled decks with multiple partners
Weaknesses
- No effect, so it has no combo or interaction function of its own
- Plain normal body dies to any removal and has no recursion
- No combo evidence: starter and payoff roles are unsupported
- Frequent inclusion reflects a generic filler role, not intrinsic strength
Counters / choke points
- Board breakers and mass removal that remove the body
- Monster-targeting removal, which wins through the body regardless of its text
Best use
Level 4 WATER material body for Synchro/Xyz/Link summons. Decks: Phantasm Spiral, Salamangreat, Code Talker.
Evidence & gaps
- Verified: Normal Monster frame with no effect text (card frame 'normal'); Level 4, WATER, Aqua, ATK 1400 / DEF 1200; Formats: TCG, OCG, MasterDuel; Appears in 8 sampled decks, 2-3 copies each
- Observed: 0 recorded combo appearances; Top partners Harpie Lady (62.5%) and Cynet cards (50%)
- Inferred: Generic Level 4 WATER material fit; Roughly card-neutral when summoned; Inclusion reflects filler role rather than strength
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from deck sample only description is flavor text only; no effect unit to decompose






