Water Omotics
WATER 4

Water Omotics

  • ATK:
  • 1400

  • DEF:
  • 1200

  • View:
  • 2009




Transforms the water overflowing from a jar into attacking dragons.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 7, 2026
55± 8/ 100
Power Score
Intrinsic 56
Deck 54

Water Omotics — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 54 · Meta: provisional
  • Primary role: Material body

Why it scores here

Water Omotics is a vanilla Level 4 WATER Aqua Normal Monster: the evidence gives only flavor text and card frame 'normal', with no effect to decompose. Its value is as a clean generic Level 4 WATER body for Synchro, Xyz and Link material, which it still provides with nothing to negate. The 1400 ATK earns no points; the score comes from material conversion, low deck cost, and plain 8-deck usage with Cynet and Code Talker partners. Combo evidence is absent, so the deck-synergy component is held near neutral.

Axis scores

Axis Score Evidence
Accessibility 40 Live as a plain opening-hand body, but no searcher or enabler evidence exists and no combos show it as a starter (observed: 0 combo appearances; verified: frame 'normal', no effect text).
Combo & Conversion 15 Builds nothing on its own and no recorded board uses it as a starter or payoff (inferred from text; observed: 0 combo appearances).
Resource Economy 40 A plain body with no draw, search, or recursion, so it is roughly card-neutral when summoned (inferred from text).
Effect & Interaction 0 No effect, so no negation, removal, or disruption (verified: frame 'normal', no effect text).
Material Utility 70 Clean generic Level 4 WATER material that stays fully useful when effect-free, since it has nothing to negate (verified: level/attribute; inferred: material fit).
Resilience & Flexibility 55 Nothing to negate, but a plain normal body dies to any removal and has no recursion (inferred from text; observed: 8 decks across 4 archetype labels).
Deck-Building Efficiency 65 No garnet or restriction, freely splashable, and up to 3 copies run per deck (observed: copies per deck max 3, avg 2.62), though it takes a slot with little function (observed: 8 decks).

Calculation

Weight profile: Material body / Normal single-role weights, no secondary blend. Intrinsic ≈ 56, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 WATER Aqua body usable as Synchro/Xyz/Link material
  • Nothing to negate, so material value persists under any interaction
  • No garnet or restriction; easy to run 2-3 copies
  • Consistently included across 8 sampled decks with multiple partners

Weaknesses

  • No effect, so it has no combo or interaction function of its own
  • Plain normal body dies to any removal and has no recursion
  • No combo evidence: starter and payoff roles are unsupported
  • Frequent inclusion reflects a generic filler role, not intrinsic strength

Counters / choke points

  • Board breakers and mass removal that remove the body
  • Monster-targeting removal, which wins through the body regardless of its text

Best use

Level 4 WATER material body for Synchro/Xyz/Link summons. Decks: Phantasm Spiral, Salamangreat, Code Talker.

Evidence & gaps

  • Verified: Normal Monster frame with no effect text (card frame 'normal'); Level 4, WATER, Aqua, ATK 1400 / DEF 1200; Formats: TCG, OCG, MasterDuel; Appears in 8 sampled decks, 2-3 copies each
  • Observed: 0 recorded combo appearances; Top partners Harpie Lady (62.5%) and Cynet cards (50%)
  • Inferred: Generic Level 4 WATER material fit; Roughly card-neutral when summoned; Inclusion reflects filler role rather than strength
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from deck sample only description is flavor text only; no effect unit to decompose











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